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CONTENT
1 RESEARCH OBJECTIVE
1.1 Introduction
1.2 Research question
1.3 Definitions:
Wicked Problems
Ecology
Changing role of the designer
Amateur / Pro Am / Multidisciplinary
Transdisciplinary
City Lab
Speculative design
Unlearning
1.4 Research methods
1.5 Relevancy for design education
1.6 Conclusion
2 THEORETICAL FRAMEWORK
2.1 Ecological urgency
2.2 Change Makers
2.3 Cooperative Change Makers
2.4 Role of design
2.5 Critical framework on the Change Makers
2.6 Expectations of design
2.7 Pedagogical Framework
2.8 Critical Framework: Learn to Unlearn
2.9 Consequence for Design Education
2.10 Conclusion
3 FIELD RESEARCH
3.1 Introduction
3.2 Case Studies
3.3 Interviews
3.4 Reflection with the field
3.5 Conclusion
4 EDUCATIONAL PROJECT
GO TO THE MOON AND BACK
6 POST RESEARCH
6.1 Post Educational Project
6.2 Post Presentation
APPENDIX (not online)
Case Studies
Interviews
Reflections
Educational experiments
Educational tests
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